Bullet Maxima
Bullet Maxima
Includes new enemy types and a slightly different style of play. Please give me any feedback that you'd like.
awsd to move
j to fire (destroys basic enemies)
k to power fire (pushes back basic enemies)
n to use rapid shot
space to jump
H to switch between items
U to use items
EMP - paralyzes all enemies currently on screen for a few seconds
Wall - places a physical barrier in front of enemies for a few seconds
hp restore - heals hp
Sword - kill/damages any enemies that it touches (not currently available)
| Updated | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Noel K. |
| Genre | Action |
| Made with | Aseprite, Godot |
| Average session | A few seconds |
| Languages | English, Spanish; Castilian, Spanish; Latin America |
| Content | No generative AI was used |
Download
Download
bullet_maxima_v0.1.4.zip 19 MB
Development log
- Final PlaytestDec 11, 2025
- New PlaytestDec 09, 2025
- Next PlaytestDec 02, 2025





Comments
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Hell yeah
you could make it if jumping to the very end on right side at godot
if position.x>1000 to teleport to 0,0,0 position,
you can add sound on last game i fixed sound and jump a little higher to get the coin
yeah that would be a nice quality of life thing. will plan for it for the next playtest that i do
Great to see godot guys takong part
it's a great engine
Jumping is good.
Fighting with enemies is ok.
Suggestion to make alternative control schema.
Yes, I want playing against enemies to feel fun and interesting, im still thinking of ideas
The player character is cute and moves smoothly. I like it! The projectiles and the ground/walls lost their sprite — they’re showing the Godot robot face instead. The projectile speed is good, it’s faster than the player’s movement. The only thing is, maybe because of the missing image, it looks like it’s spawning from too far back.
Looks like it’s gonna be good!
Thanks, and that's actually just how it looks, every godot project comes with that logo and i sometimes use it instead of other assets. it makes prototyping a bit easier. I'm thinking of some other ideas that can make this really interesting. Thank you for your feedback